Hard Surface and Human Character Modeler

Principle Duties and Responsibilities

  • Execute poly modeling, brush sculpting, and detail high resolution digital doubles with costume for feature film projects; service and maintain geometry
  • Work with production team to make sure each model is designed and developed to project specifications and is performance ready

Education, Experience, and Skills Required

  • CG experience constructing polygon character models and UV mapping skills
  • Experience in creating blend shapes and a familiarity with character rigging
  • Expertise in organic poly modeling using Max strongly preferred
  • Expertise in brush sculpting and detailing using ZBrush or Mudbox
  • Basic knowledge of shell scripting tools preferred
  • Skill in drawing and sketching desirable
  • Good sense of human anatomy and face sculpting
  • Feature film experience strongly preferred